Wednesday, 28 September 2016

New Intro Images + Important Bug Fixes

This week I've trying to get the game more stable by fixing important bugs and adding some missing features like the saving of the settings, option to invert the mouse and mouse sensibility. Anyway I had some screenshots to show which are some intro images that I added to the menu.

Well, as always tell me what you think and your feedback is welcome

Sunday, 25 September 2016

New Structure + Saving Entities!

It was about time for a new update and this one is quite simple because I've been a bit distracted lately but it still includes some interesting content. For this update I've created some new structures called "shrines" these shrines give out buffs or rewards and sometimes negative effects I really think they are a cool addition to the game.

This shrine spawned an item.

I've fixed some terrain generation bugs regarding the soil color.

What do you think? I've also added more serialization to the game including the ability to save entities. The map size is now much bigger and I fixed some important bugs. Leave any suggestions and opinions below!

Tuesday, 13 September 2016

New Snowman Boss!

For the snow biome I've been working on adding a special boss like in the magma biome. In fact I have several ideas for bosses for the snow biome but first I wanted to make a snowman, a cute one. I dont really know if I accomplished my goal but I like it a lot.

A render of the model in Blender

The snowman walking animation

The snowman attacking animation.

As you can see the animations are really simple, so tell me, what do you think about all this. Please leave suggestion & opinions you have. Every kind of feedback is appreciated

Sunday, 11 September 2016

New Snow Biome!

Recently I've been having a ton of ideas I would like to implement that would make the game more interesting and replayable. It's all about adding more content so I made a new biome, a snow biome. Like the magma biome It will have special bosses and look different. Here are some screenshots.

In the snow biome it's always snowing.

So tell me what you think, Suggestions & feedback are welcome!

Tuesday, 6 September 2016

New Spider Boss!

This is a fairly quick update because I like it very much and I wanted to show it. In this few days I've been working on adding a new boss as well as refactoring some of the Quest code to include other type of objectives. I would love to hear your opinion, anyway this were the results:

This image is from Blender, the software I use to create my models.

The boss walking animation

The boss can poison you.

Please feel free to comment and I would like to hear your opinions/suggestions

Saturday, 3 September 2016

Minor Tweaks + New Boss + Item drops

This week I've been tweaking some stuff to try and polish a bit more the game as well as adding some new features! Like a random customization of the character or mobs now drop items and other minor tweaks like this.

Fireballs now leave a particle trail.

I've also implemented the magma golem I made in Blender a while back. It is now a boss that only spawns in the Magmalands. It has a special ability, so go on and try it out!

I've also changed the sky colors on the magma biome so it fits more

I would really like to hear what you think about this changes and some suggestions from you! Have a nice weekend!