Sunday, 27 March 2016

Dynamic fog

Lately i've been very busy but i managed to implement this dynamic fog for smoother world loading, here is a preview of the results.

Wednesday, 23 March 2016

Procedurally generated grassy fields!

Today I implemented some procedural generated grass fields, they are generated and animated at runtime in the GPU, here is a preview of them. They are still under testing, they may be removed from the game, please leave your opinion about them in the comments below

Sunday, 20 March 2016


Today I've been playing with particles and I managed to make some really nice effects, here is a preview. Feedback is really appreciated!

A rain effect I created with the new particle system, it would help a ton to see some opinions about it

After I managed to get the particle systems up and running i experimeted a bit with them this is one of those experiments

Saturday, 19 March 2016

Fog & Improved Lighting

Lately i've been working on several things, now i am gonna start to show off some of them. Here are some screenshots of the fog & improved lighting please leave any suggestion in the comments.

Saturday, 5 March 2016

Animated Tree Leaves

Currently I am busy implementing some awesome stuff into the generation, but here is a small enhancement on the tree leaves. I used a sightly modified version of my water shader. Feel free to leave your opinion or suggestion in the comments!

Thursday, 3 March 2016

New Menu + UI System + 3D Sounds

I've been working on a 3D sound system using OpenAL, I also implemented a post processing effects pipeline an a UI system as well as other things that i am gonna show off later. Here is a blur effect I made with the post processing pipeline and a new menu using the new UI system. Please have in mind that "Voxel Shift" is a completed temporal name for the game and I am looking forward to change it  in the future, if you have any suggestions please leave them in the comments