Saturday, 28 May 2016

New Low Poly Look!

I am have been very busy looking forward to implement a new low poly style and I have to say I am quite happy with the results, please let me know what you think in the comments. I also fixed some edges between chunks and fog and water bugs. The water is now getting lit properly. I also renamed the project and gave it a more apropiate style.






Here is a comparison between the new and the old style



Dont forget to leave your opinion in the comments!

Monday, 16 May 2016

Early stages of procedural generation

Here are some early images of the procedurally generated worlds, there are some generation bugs and a lot of missing features but I think it's going in the right way, what do you think? Please leave your opinions or questions in the comments! Recently I added a Planned Project Features Page











Saturday, 14 May 2016

Inventory System

Currently the inventory can hold 31 items including the ones equipped and this system supports different types of swords with different materials and animations! For now you can only have 1 attack item and the bar on the bottom is just a placeholder for the abilities bar. Here is a preview of the Inventory System GUI.


Monday, 25 April 2016

Smooth Collision Detection & Animations!


Lately I've been tackling 2 complex problems, Collision Detection on this new smooth surface and Animations for the character. The animation feature uses a "custom" rigged animation system but simpler and the animations are coded. The collision feature seems quite complex but in fact i managed to find a simpler way to do it without using convex shapes at all or any other physiscs engine, feel free to ask me in the comments.  Below is a .GIF of the results, please consider there are several bugs in this feature and feedback is appreciated.


Sunday, 10 April 2016

New Terrain Look!

I' ve been quite inactive lately and that is because i've been pretty busy changing the game's look. I think I achieved something pretty interesting mixing a blocky style as well as a smooth one, here are some screenshots. Feel free to comment and give me any feedback/suggestions, your opinion is greatly appreciated! Here is a poll for you to give me your opinion (Or you can leave a comment).




Sunday, 27 March 2016

Dynamic fog

Lately i've been very busy but i managed to implement this dynamic fog for smoother world loading, here is a preview of the results.


Wednesday, 23 March 2016

Procedurally generated grassy fields!

Today I implemented some procedural generated grass fields, they are generated and animated at runtime in the GPU, here is a preview of them. They are still under testing, they may be removed from the game, please leave your opinion about them in the comments below











Sunday, 20 March 2016

Particles!

Today I've been playing with particles and I managed to make some really nice effects, here is a preview. Feedback is really appreciated!

A rain effect I created with the new particle system, it would help a ton to see some opinions about it

After I managed to get the particle systems up and running i experimeted a bit with them this is one of those experiments