Today I implemented some procedural generated grass fields, they are generated and animated at runtime in the GPU, here is a preview of them. They are still under testing, they may be removed from the game, please leave your opinion about them in the comments below
Pretty cool. I think they look a bit too spaced out, and square grass is a bit odd, too. Flat grass planes might do better.
ReplyDeleteThank you very much for commenting, It means a lot. I updated the screenshots with the final version of the grass, it looks kind like the first one but it has some little variations. Again thank you very much for your feedback!
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