Lately I've been tackling 2 complex problems, Collision Detection on this new smooth surface and Animations for the character. The animation feature uses a "custom" rigged animation system but simpler and the animations are coded. The collision feature seems quite complex but in fact i managed to find a simpler way to do it without using convex shapes at all or any other physiscs engine, feel free to ask me in the comments. Below is a .GIF of the results, please consider there are several bugs in this feature and feedback is appreciated.
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