Saturday, 28 January 2017

Project Hedra 0.6

Patch Notes 0.6


-Objectives are now saved
-Reworked menu UI
-Added wolf
-Added mount system
-Mobs have a chance to drop their respective mounts ( Only wolves and horses for now)
-Added day/night cycle
-Added lamps (F)
-Fixed bosses doing very little damage
-Nerfed Bandits
-Fixed several bugs shown in ziggityzig twitch stream
-Fires now do damage
-Fixed camera issues
-Fixed memory leak. Now the game should use around 500mb at max draw distance.
-Added autosave feature






Tuesday, 17 January 2017

Project Hedra 0.5 is out!

The wait is over, this update here has been one of the biggest I made, I completely changed the graphics, added shadows ambient occlusion. There is also a new type of weapon as well as new vegetation, new physics and a procedural quest system. Here are the patch notes and some images.



Patch Notes 0.5


-Complete new graphics style
-Added completed new food system
-New mob spawning algorithm
-Added new swimming mechanic
-Added procedural rings, bows, swords with different effect types and stats
-New quest system with several quests
-Redone Physics engine





I would love to hear your feedback and opinions I really think this is a really important update and changes a lot of stuff

Sunday, 20 November 2016

Small Update, preparing for a big one!


I am currently working on a big content update but I didnt want to leave the game without updating for so long so I made a small update which contains some improvements and bug fixes as well as a bit of the new features of the big update.
Here are some screens:

Water is more transparent and there is also underwater terrain.


The item stats window shows the information of the different procedurally generated items.


Boss fights now occur in elevated planes.

There is not much to show but as always feel free to leave your opinion & feedback!

Thursday, 27 October 2016

Procedural Items + New mobs!


Lately I've been working on adding more content to the game to make it a lot more interesting than just a pig killing simulator. I've added some new mobs as well as a procedurally generated weapon system. Here are some results for you to check out.

Here is my work so far, I think it looks pretty decent.

A bee model I've working on.

A very cute gif of a new Mob

There are also some new mobs that are surprises and arent featured here. Feel free to leave any comments or suggestions and they are greatly appreciated.

Thursday, 13 October 2016

The Performance Update

It's been almost 2 weeks from the last update. But It has been worth it, I've working in improving the performance of the game, fixing memory leaks, patching bugs & crashes. I've also added a new mob and I worked on some new models.

A new mob I added into the game


I've vastly improved the performance of the game allowing greater render distances

Feel free to leave any comments or opinions, feedback is highly encorauged and appreciated

Wednesday, 28 September 2016

New Intro Images + Important Bug Fixes


This week I've trying to get the game more stable by fixing important bugs and adding some missing features like the saving of the settings, option to invert the mouse and mouse sensibility. Anyway I had some screenshots to show which are some intro images that I added to the menu.








Well, as always tell me what you think and your feedback is welcome

Sunday, 25 September 2016

New Structure + Saving Entities!


It was about time for a new update and this one is quite simple because I've been a bit distracted lately but it still includes some interesting content. For this update I've created some new structures called "shrines" these shrines give out buffs or rewards and sometimes negative effects I really think they are a cool addition to the game.




This shrine spawned an item.



I've fixed some terrain generation bugs regarding the soil color.

What do you think? I've also added more serialization to the game including the ability to save entities. The map size is now much bigger and I fixed some important bugs. Leave any suggestions and opinions below!

Tuesday, 13 September 2016

New Snowman Boss!


For the snow biome I've been working on adding a special boss like in the magma biome. In fact I have several ideas for bosses for the snow biome but first I wanted to make a snowman, a cute one. I dont really know if I accomplished my goal but I like it a lot.





A render of the model in Blender




The snowman walking animation



The snowman attacking animation.



As you can see the animations are really simple, so tell me, what do you think about all this. Please leave suggestion & opinions you have. Every kind of feedback is appreciated