Sunday, 21 August 2016

Cypress Trees!


I've been wanting to add some more biomes to Project Hedra so here is my attempt at it.
The cypress biome was previously added but I removed due to some graphical bugs but I think it's time to bring it back! Anyway I could use a lot from your feedback

Here are some screenshots






The placement of the trees is in fact really simple for every checked there are 2 rules that need to be met.
  • There must not be a tree 20 units apart
  • There is in 33% chance this rule is randomly met.
  Remember to leave any suggestion or idea you have!

Saturday, 20 August 2016

Project Hedra v0.39


Project Hedra 0.391 includes an improvement for the Bosses AI which gives them an special ability (more will be added in the future). Here it is an example.

A spin ability for the giant turtle boss.

There were also some UI changes like this one
I fixed important crashes and bugs so everytime the game is a bit more stable.

I’ve also been doing some prototyping to change the location of the game to some procedurally generated underground dungeons instead of the overworld forests. Please let me know what you think about this.


Friday, 12 August 2016

Skill Tree + Customizable ability bar v0.385


Right now I am focusing on repairing bugs and adding more gameplay features for the player, here are some results. The main feature of this update is a new skill tree, which gives a sense of achievement to players. I think it looks very good, what do you think? As you can see in the picture I also added several new skills.

You can also customize the ability bar with the abilities you want.


A GIF in action of the skill tree and the customization of the ability bar.

 Some of the new icons for the new abilities, What do you think?


A controls screen for new player to know how to play.

All of these updates are already uploaded so download the client, update the game and play them! I would really appreciate feedback from you! :)

Friday, 5 August 2016

Free early alpha of Project Hedra!



Okay, So I think it was time to make a playable version of the game. During the alpha stage It's gonna be free so I can collect feedback and fix most of the bugs. Probably people who obtained the game during the alpha are gonna get it free forever so feel free to take a copy with you and tell me what you think.


The game is in fact incomplete and has a lot of features missing, keep in mind this is a very early alpha. You are downloading a launcher, which keeps the game up-to-date. I've also made an IndieDB and GameJolt page


I've hosted the project on Itch.io

You need .Net Framework 4.0 and OpenGL 3.3 or higher to play this game.

Controls:
WASD To Move.
1234 M1 M2: To use abilities.
I To open the Inventory.
Middle Mouse Click to roll.
Space Bar to jump.
G to glide while in the air. (First jump then press G)

Saturday, 23 July 2016

More Abilities, New Models and More!


I didn't feel like making a blog post, but this week I've been working on so much different stuff I couldn't resist. I've made some new gameplay additions, which it makes it much more enjoyable and with lots of more mobility. I have made several new models, I've also been working on networking and a launcher for a free alpha.


I've also tweaking some more the procedural generation, I am really happy with the results and with the palette generated.

 The dash is a targeted ability that can only be activated when an Enemy is in range. It performs a dash to the entity damaging everything in between. It can be used with the roll to do a Hit & Retreat

 The new dash ability can knock out enemies for a period of time
 making it easier to create combos.

 A new weapon I added this week

 The new pig model I've made.

The comparison between the old and new models.


A new turtle model I've created.

As always feel free to comment and leave me your opinion on this new stuff, I would love to hear some suggestions and feedback

Saturday, 9 July 2016

Skill System

I started to add some mechanics to the game, and this time I choose to add a Skill system, there will be 4 sets of 6 different skills and with a slight variation depending on the welded weapon. Here are 4 of them I did, they are from the fire skillset.

                                                                  Here is how the skills bar looks like
Fireball

   
Fire Release 

 


 Conflagaration 

 


 Here is a video of a combo using the three abilities
Please leave any opinions or suggestions in the comments. Feedback is really appreciated!

Saturday, 2 July 2016

Character Customization + Game Persistence

I've added some persistance to the game, characters can be saved and loaded, they maintain their items, and all of their stats. I' ve also  added character customization menu, allowing you to create & customize your own character. You can have up to 5 active characters saved. Here are some screenshots of the new stuff.



The character customization Menu



                                                  Some of the head models I've been working on.



                                                              The Character Selection Menu

Please as always leave any suggestions or thoughts in the comments! If you would like to see updates more frequently follow me on twitter. Have a nice day!

Monday, 20 June 2016

Low poly Animals!



Lately I've been working on adding gameplay to Project Hedra, in order to do this the first thing I had to do was to create some an Entity system, I choosed to use an ECS, I also had to create several low poly models for the new animals. Here are some images of the animals in action.


Fox

Boar

Sheep

Pig


All of these animals have AI and attack animations the player can interact with them by attacking, he can die and he gains experience from their death. I also made some animations for the spawning and death of entities.

Spawn Animation

Death Animation


Feel free to leave any comments and feedback, please suggest any ideas you have.