I didn't feel like making a blog post, but this week I've been working on so much different stuff I couldn't resist. I've made some new gameplay additions, which it makes it much more enjoyable and with lots of more mobility. I have made several new models, I've also been working on networking and a launcher for a free alpha.
I've also tweaking some more the procedural generation, I am really happy with the results and with the palette generated.
The dash is a targeted ability that can only be activated when an Enemy is in range. It performs a dash to the entity damaging everything in between. It can be used with the roll to do a Hit & Retreat
The new dash ability can knock out enemies for a period of time
making it easier to create combos.
A new weapon I added this week
The new pig model I've made.
The comparison between the old and new models.
A new turtle model I've created.
As always feel free to comment and leave me your opinion on this new stuff, I would love to hear some suggestions and feedback